Jvan Morandi Powers Manuel Carrasco Tour Through Wide Range of Venues with ChamSys
MADRID – In 1994, the city of Madrid built a new stadium in its bid to be named the site of the World Athletic Championships. Although the city eventually lost out to Athens for the honor of hosting the games, its effort ultimately led to the creation of one of Europe’s most critically acclaimed stadiums: Wanda Metropolitano.
The 68,000-seat stadium serves as the home to Atlético Madrid, but on Saturday June 29, it played host to another of Spain’s national treasures when it welcomed singer Manuel Carrasco who appeared there as part of his 35-date “The Cross of the Map” tour. Fans who packed the stadium were immersed not only in the emotional power of the star’s vocals, but also by the sweeping visuals that Jvan Morandi ran from a control center powered by no fewer than six ChamSys desks including two MagicQ MQ 500 Stadiums, two MagicQ MQ100s, and two MagicQ MQ80s
With its massive 350 square meter LED video wall spanning beyond the width of the bi-level stage, and its 400 lighting fixtures creating colorful matrixes of richly saturated colors, the 36-universe show enveloped the big stadium in a transcendent panorama. Evoking a sense of intimacy between fans and the chart-topping star, Morandi’s design along with the video content created by Jonathan Klahr, Andrew Morgan, Tom Hadley, Roof Studios, Stylorouge Studios and Karlos Sans, supported his client’s well-known pop ballads with softly sweet visuals. At the same time, the show also veered off into harder rock directions that were never seen before in Carrasco’s tours for his seven previous albums.
Helping Morandi weave this intricate light and video tapestry together were his ChamSys consoles. He used his two MagicQ MQ500 Stadiums to run most of the lighting, video, camera switching and lasers; and two MQ100 Consoles to control audience lighting, while having his two MQ80 Consoles take care of the DMX automatic track that moved the LED screens on the horizontal axis.
With the exception of some audience lighting, the entire show at Madrid was cue stacked. Morandi wrote 38 pages of cues, working with Reaper Software, Capture visualizations and some WYSIWYG with “great help” from Joeri Diddens, who also provided FOH support. All systems were run in ArtNet and Acn.
“ChamSys saved a great deal of time in creating this show by simplifying things,” said Morandi. “We timecoded a very large number of cues, around 1600. So, the timecode read via import CSV files feature in ChamSys was a godsend! The consoles’ timecode functionalities, network capabilities, and the ability to handle a large number of ArtNet universes have all been very important to me on this tour.”
Another feature of the ChamSys consoles that Morandi has been placing a premium on is their versatility. Carrasco’s “The Cross of the Map” tour is very aptly named, as the show has been crisscrossing the Iberian Peninsula with a passion.
All of Spain, it seems, wants to see Carrasco, who has had five Number One hits since he burst on the scene after participating in a reality song competition. (His show at the 45, 000 Benito Villamarin Stadium so out in four hours.)
Reaching Carrasco’s large Spanish audience calls for the tour stopping at rural and remote areas with smaller venues. In contrast to Madrid’s Wanda Metropolitano, some sites on the tour have capacities as low as 7,000.
“The tour moves between a number of extremely different types of venues,” said Morandi. “We have passed through car parks, to plaza de toros, to big stadiums and back. ChamSys is giving me the flexibility to adjust a very intricate show and scale it up or down so it fits into different venues. Also, most of the shows are outdoors, and in Spain the conditions have often been very hot and dusty. Yet, ChamSys has performed impeccably. As a designer, this among the most important things you can ask of a controller.”


Adding a lighthearted touch of drama to the proceedings was a short skit presented by company team members on the history of ChamSys. The skit recounted how company cofounder Chris Kennedy developed his first console at the age of 10. Telling the story of a young man with big dreams, the skit showed how Kennedy achieved something beyond even his wildest imagination years later when an award-winning ChamSys console was used by Art & Yes to control a record-breaking 64,000 parameters over 186 universes directly without processing nodes.
Following his “acting performance,” Kennedy treated guests to a preview of the new 





Bullock’s ChamSys console helped him orchestrate this array of visuals into a single, powerful and precisely coordinated show. “To be able to run this whole show with no NPU is a beautiful thing,” he said. “That’s what I get with ChamSys. It simplifies operations. The command structure is very straightforward and logical. I can select palettes via hard buttons without having to look through screens, so I can actually be more focused on looking at the show!”
This year, ChamSys desks were included in the production designs on eight Glastonbury stages, in addition to others being brought to the festival by a host of LDs working for a wide range of artists like Simon Horn for Maribou State, Isabel Del Moral for Rosalia, and Gary Wilson for Lewis Capaldi.
Southampton-based GLS Lighting supplied a MagicQ MQ100 plus Playback Wing for the Avalon Stage




For Horn, the music of Maribou State is a fertile incubator for his design vison. “I am all about creating drama and movement in the air by not actually wobbling fixtures, but by creating pulse and chase effects in different arrangements and in different orders across the rig,” he said. “Just because a fixture can move doesn’t mean it has to. I can create a sense of movement by doing something as simple as having the beams on the X Bars punch through at different times. This tour is providing me with a wonderful opportunity to demonstrate my design philosophy. The band was very keen on moody dramatic looks and was open to thick smoke and silhouetted moments. It was an LD’s dream come true to be so dynamic.”












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Both stages had eight-universe shows with 79 controlled fixtures and 12 truss warmers that were set to the game’s branding colors. With the competition broadcast on Hi-Rez TV, the two designers gave prime consideration to creating looks that would translate well on camera, while still creating a friendly environment for the players and live audience.
Keeping up with the flow of live gaming for broadcast meant that the programming process had to be done in an “organic and simplified manner,” said Scott. “We used one page of faders that held intensities, movements and FX,” he explained. “All of these playbacks were programmed with everything but color data. We then built a couple of Execute Pages, which held each team’s color palette. We also needed to be able to break up the team colors into ‘rig left, rig right or rig center,’ based on which side they played on, or if they won the match. The custom Execute Pages on the
In addition to the Execute Pages, Scott found the MagicQ MQ500’s two large screens and the additional banks of playback buttons to be invaluable features in this project. “The extra bank of playback buttons on the top left of the 500 were used for effects that had to be triggered, but would then release automatically,” he said. “Dustin had a great idea to use the extra playback section located in the middle of the desk for quick fixture selection. This allowed us to call up any fixture group at the touch of a button.”
Throughout the competition, Scott and Derry had mobile pre-vis rigs setup in their hotel rooms near the Georgia World Congress Center where the event took place. Scott had a ChamSys Maxi Wing in his room and Derry a PC Wing in his. “We did offsite programming and tweaks throughout the week, so everything always looked right for the competition,” said Scott. Based on the feedback the two designers received about their design, they certainly succeeded in doing that.






That style, with all of its big looks, bold statements and roaring intensity was on full display this summer in Bullock’s work on the 27-city Wiz Khalifa and Rae Sremmurd
There were multiple features on Bullock’s ChamSys console that made this process go very smoothly. “Being able to import cue lists from prior tours — button settings, titles, timings etcetera – saved us hours during the programming phase,” he said. “Direct access to palettes for programming (group 1, position 3, color 4, beam 6, enter) gave us an unprecedented level of speed. Not having to go search through touchscreens was far more efficient when it came to raw speed. Last but not least are the faders. By having extra buttons when FX get added or things change on the fly, you always have a place to record when trying to operate and edit at the same time.”






